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Android Engineer (Body)
Own the android skeleton and actuation — the structure everything else is built on.
- Team
- Android Systems
- Type
- Full-time
The skeleton decides how a body takes shape, how it moves, and how everything above it can be built. Get it right and natural motion becomes possible; get it wrong and no amount of work on the surface will save it.
This role owns that layer: structure, joints, actuation and the path from where we are now to where we intend to be.
What you'll do
- Design skeletal structure and joint modules against human proportion and range of motion.
- Select and integrate actuation, and carry the architecture forward as our approach evolves — without requiring a redesign each time.
- Package actuation, routing and thermal management inside the structure, so mechanism stays off the surface.
- Design for service: decide early whether a fault means a module swap or a teardown, and choose the option that keeps a body repairable.
- Treat material and component selection as a design constraint with real consequences, including where those materials come from.
- Work with the safety team on compliance, force limits and how the body behaves when something fails.
What we look for
What we're looking for
- Several years in robotics or mechatronics, through to hardware that shipped or at least survived testing.
- Depth in joint design, transmission and actuator selection, with real opinions about the trade-offs.
- Experience designing to anthropometric or biomechanical references.
- Comfort owning a subsystem that everyone else depends on.
- Interest in building machines that are safe to be near, and serviceable for years rather than months.
Nice to have
- Tendon-driven or cable-driven actuation experience.
- Background in exoskeletons, prosthetics, or rehabilitation robotics.
- Experience taking a mechanical system through safety certification.
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